The information on this page was put together with help from other great NMS corvette builders. We actively discuss builds, bugs, and techniques together on NMS - Creative & Sharing Hub>Ship>Corvette to keep everything accurate and up to date.
The information on this page was put together with help from other great NMS corvette builders. We actively discuss builds, bugs, and techniques together on NMS - Creative & Sharing Hub>Ship>Corvette to keep everything accurate and up to date.
Edit your Corvette - The fastest way to copy and modify
Learn the fastest way to copy, edit, and replace your Corvette in No Man’s Sky.
In this video I show how to use NMS Corvette Optimizer, BaseBuilderApp, and Blender to modify your Corvette safely and reload it back into the game.
Dual Cockpit Systems
In this video, I show how to build a dual cockpit in your corvette. Different setups are covered, including small cockpits and two cockpits in a single view. Step-by-step tips make it easy to follow.
For Blender help and tips, check out the Discord topic by ChefZiggy. He shares a collection of the most useful Blender plugins for building corvettes and explains building techniques in Blender. There are many plugins out there, but not all are relevant. His list is a great starting point once you get comfortable in Blender.
NMS - Creative & Sharing Hub>Ship>Corvette>ChefZiggy's Blender Menu
Check out Avunnamu’s guide for corvette building. It links to many resources from the links page and includes guides and simple how-tos. Each YouTube video is broken into steps with direct links, so you can jump straight to the part you need.
NMS - Creative & Sharing Hub>Ship>Corvette>BaseBuilding for Corvettes
NMS - Creative & Sharing Hub>Ship>Corvette>Save Editor Color Codes
These are core building mechanics
- If multiple cockpits are used, the first cockpit in the order is the camera cockpit and the second cockpit is the enter/exit cockpit.
- If multiple landing bays are used, the highest landing bay in the order becomes the active beam-up destination and the beam up landing bay must be no smaller then 0.058
- Short-range teleporters must be placed below landing bays, otherwise beam-up will not work.
Infinite Power
Put a battery inside a class cube box and get infinite power no need for need the biofuel reactor
Lading bay (beam up)
0.058
Cockpit (losing ui)
0.25
Short-range Teleporter
0.058
Cockpit past 1.861 it will always lose snappoint to a hab/walkway
List with Utilities that can be added to corvette's
Most required:
Teleport
Planetary Probe
Trade Terminal
Good to have:
10 Storage containers
Missions Radar
Refiner Unit
Weapon Terminal
Nutriënt Processor
Multi-Tools
Staff Builder
Hazard Protection Unit
Health Station
Signal Booster
Overboard options:
Stellar Extractor
Research Stations
Autonomous Mining Unit
Atmosphere Harvester
Oxygen Harvester
NipNip plants
Appearance Modifier
Adds fish trap but don't function (and acts trippy):
BUILDSEAHARVEST
A always closed landing bay:
B_ALK_D
Titan wall with a door in the middle:
B_DOOR0
Weird broken looking hab (red color):
B_LAN_B
Corvette parts:
B_CON_4
B_DECO_E
B_GEN_4
B_LAN_B
B_SHL_D
Checkpoint of a race, has an animation
CHECKPOINT
The floating Geobay, come near it and it bounces you far off
GARAGE_FLOAT
The glowing classes above settlement buildings, good to use for beam lights:
SET_CLASS_A
SET_CLASS_B
SET_CLASS_S
Starship maker, will make a ship (probably will bug your landing not tested):
SET_LZ_SHIPBUIL
No visual object but it does ad smoke to the ground:
SET_SFXCONST_S0
A Settlement Bytebeat, good for astatic, if you don't like the noise.
SET_BYTEBEAT
Everytime you summon ship it spawn fireworks:
SPEC_FIREWORK07
SPEC_FIREWORK08
SPEC_FIREWORK09
SPEC_FIREWORK10
SPEC_FIREWORK11
SPEC_FIREWORK12
Save Beacons
There icons will get everywhere and clutter up your screen
Base or freighter refinery
These are glitchy in-game and filtered out by the Service Bot. Use Corvette refineries instead, they work fine.
Nutrient Processor
These can make your ship fly through a space station or anomaly, or make the camera rotate strangely.
And also filtered out by the Service Bot.
Fossil display stands, settlement ship upgrade stations, and other interactive settlement objects
These can make your ship fly through a space station or anomaly, or make the camera rotate strangely.
Message modules (Communication Orbs)
These are not always downloaded by the Service Bot, messages may not display, and they constantly trigger notifications while placing them.
Geobays (Exocraft bays)
These are blocked by the Service Bot and are very glitchy. Exocrafts placed in them may not spawn correctly or can fall through the corvette.
Terminals in corvettes
Interacting with terminals to spawn NPCs can cause black screens or crashes. NPCs only spawn from terminals sized 0.025 or larger; anything smaller will not spawn NPCs. NPCs work only for the player who spawns them and are best viewed while the ship is landed; otherwise, they rotate with the ship and appear flat.
Landing bay and short-range teleporter bug
If short-range teleporters in the JSON order are above the landing bay, the landing bay won’t allow beam-up while floating in the air on a planet. To fix this, place the landing bay first and then the short-range teleporters, or adjust the JSON so the landing bay is above the teleporters.
Base storage boxes
You cannot quickly move items with Base Storage-boxes. Use Corvette Storage-boxes instead, which allow fast item transfer.
What you can do is make a corvette storage rack really small and place them inside a base storage box, both open the same box or anywhere else on the ship just to use fast transfer